When your character dies, you are reincarnated back at the Altar of the Temple
of Midgaard. Your corpse is left behind in the room WHERE you were killed,
together with all of your equipment.
Any spells which were affecting you are canceled by death.
Following and groups are not affected by death.
You lose EXPERIENCE points for dying. The amount you lose is two-thirds of
the way back to the beginning of your level.
Corpses decay after time, and the objects inside corpses decay with them.
Player corpses last *roughly* 30 hours of game TIME (15 minutes of real time).
Only the player WHO died, or someone in the same group, can retrieve objects
from a player's corpse.
Syntax: DRINK <object>
Syntax: EAT <object>
Syntax: FILL <object>
Syntax: POUR <object> out
Syntax: POUR <object> <object>
Syntax: POUR <object> <character>
When you are thirsty, DRINK something.
When you are hungry, EAT something.
FILL fills a DRINK container with water.
POUR transfers a liquid to a container, or empties one.
You can also POUR from an object into something a character is holding.
Syntax: CAST 'control weather' better
Syntax: CAST 'control weather' worse
This spell makes the weather either better or worse.
Syntax: CAST 'create food'
This spell creates a Magic Mushroom, which you or anyone else can eat.
Syntax: CAST 'create spring'
This spell brings forth a magical spring from the ground, which has the
same properties as a fountain.
Syntax: CAST 'create water' <drink-container>
This spell replenishes a DRINK container with water.
Syntax: CAST 'acid breath' <victim>
Syntax: CAST 'fire breath' <victim>
Syntax: CAST 'frost breath' <victim>
Syntax: CAST 'gas breath'
Syntax: CAST 'lightning breath' <victim>
These spells are for the use of dragons. Acid, fire, frost, and lightning
damage one victim, whereas gas damages every PC in the room. Fire and
frost can break objects, and acid can damage armor.
High LEVEL mages may learn and CAST these spells as well.